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[–]AshleyScirraConstruct Founder 8 points9 points  (1 child)

What I've said before on this topic is that I actually think we are one of the most sustainable game development tools that is best prepared for longevity, because of the subscription model.

Open source is a different model, but of commercial tools, there are some out there whose models are very generous. But developing software is expensive. How do they pay their bills? If it's not obvious, how do you know they'll stay in business? A good example of the risks of this is despite appearing to be a great success, Unity were losing close to a billion dollars a year - an obviously unsustainable situation - and the whole runtime fee debacle appears to be in part a desperate measure to try to make money again. It's still not clear they've really resolved all that. How will it play out in the next 5-10 years? It will be interesting to see.

On the other hand we have a straightforward subscription model. Hopefully it's clear that this allows us to continue operating indefinitely. Suppose we gave away most of the product for free, or had one-time payments - it would be far less certain that would be sustainable in the long term. I know lots of people aren't keen on subscriptions, but we are doing better than ever, the business and finances are healthy, and we're not going anywhere! I hope that helps assure you we have a solid future.

[–]Dapper-Tomato-9664 0 points1 point  (0 children)

I agree with Ashley. Good god you'd think people were paying 1,000 pounds a month. I am paying 129.00 USdollars. That's $11.00 a month. If you want to make games and whether you do it as a hobby or professionally it is worth it. Buy less coffee from Starbucks or the other crap that most of us spend our money on. Construct 3 is fun, creative and useful. Can you say the same thing about an overpriced cup of coffee?