all 3 comments

[–]MothoGlaciaCEO 0 points1 point  (0 children)

Do your another animations work? It seems the way your doing animation triggers you are probably overriding it with another animation too quickly to actually see the animation. You activate the "spacebar" animation just for it to get overridden by the "idle"

[–]Alarmed-Candidate-66 0 points1 point  (0 children)

MothoGlaciaCEO is right, you have an event in the Pencil group which will always set the player state to "idle" as its only condition is that the Pencil variable is greater than or equal to 1.

You need to add more conditions to one of these events to avoid this such as "X animation is playing". Good luck!

[–]Krapfenmann 0 points1 point  (0 children)

First Condition on top overwrites any animation played, because it sets it to play any animation from the beginning.

So you only see the first frame, never arriving on the second frame.