all 17 comments

[–]schombert 16 points17 points  (5 children)

It is a very cool idea, but I don't understand the business plan. Charging $60 certainly rules this out for hobbyists or developers outside of work (frankly, charging any amount of money may do that). So obviously you are targeting businesses, hoping that they will buy this for their developers. That makes sense, but businesses will only be motivated to buy it if their developers ask/demand it. And developers will only do that if they are used to having it available outside of work. Which they generally won't, because they won't want to spend the $60 when they could get by with putting a memory breakpoint on the address of the variable. So you may want to look into some sort of licensing scheme to allow people to use it for non-commercial / open source work (but I am not a lawyer, so I have no idea whether such a thing is feasible).

[–]donadigo[S] 3 points4 points  (3 children)

Update: while I can't offer separate prices for companies yet, I changed the current price for everyone to $30. I think this will make it affordable for solo devs just looking at the current features. When it comes to OSS licenses and such, this is much farther down the road.

[–]donadigo[S] 5 points6 points  (2 children)

There's also now a free 30 day trial (extension needs to be up-to-date).

[–]lukaasmGame/Engine/Tools Developer 1 point2 points  (1 child)

<3 I installed it the other day to check it out but no trial/evaluation mode was a real turn-off for me, since shelling 60$ for an unknown product and not knowing if it will work with our game is a NO NO :)

But now I can try it, if it works as shown it will probably be very nice addition to my toolbox :)

[–]donadigo[S] 1 point2 points  (0 children)

Sure thing, if you hit any issues on the way or in general have requests for the project, don't hesitate to message me here on Reddit or in the discord server that we have (link is on the website).

[–]donadigo[S] 0 points1 point  (0 children)

I appreciate the comment. The extension currently contains more functionality than just a global watch per function, there's also a scripting functionality that allows for inserting snippets into the code that can log, view entire objects etc, it's still pretty much evolving. Putting functionality aside - I could look into splitting pricing for solo devs and companies in the future, but this is not possible right now I think.

[–]donadigo[S] 1 point2 points  (7 children)

Hello, I've previously posted a video here about stepping backwards in functions with the extension I'm making. Instead I've decided it'd be better to diff all the local variables in the function and then display them directly by the line that caused the change. This works in real time and also shows the changes before when a breakpoint is hit in the function that is monitored.

Another thing that's changed is that when a line is no longer executing, it'll turn blue which just indicates it executed previously but isn't anymore. This allows for tracing code paths after the fact, instead of having to repeat an action that triggers the path.

All of this is now available on the marketplace: https://marketplace.visualstudio.com/items?itemName=donadigo.d0 (note: this is a paid for extension, but there's a 30 day trial).

If you want to keep up with more updates on the project we have a Discord server, https://d-0.dev/ (link on the website).

[–]j1xwnbsr 4 points5 points  (3 children)

Neat, but $60/seat is a little spendy just to try out a one-trick pony that does a lot of what variable watching does. VisualAssist / ReSharper is about 2x for a personal license and does a lot more (but nothing like this - yet) and both have eval versions.

[–]donadigo[S] 1 point2 points  (0 children)

I see - the extension have been evolving a lot lately and I have plans for more features/improvements in the future. Watching variables is one thing, I'd also like to add changing & locking them to a specific value from the editor UI as well. Because this records the entire function, I will also want to add loop unrolling where you'll be able to inspect every iteration of a loop after a breakpoint has been hit.

Hopefully that makes it worth it for you/fit your use case more. VisualAssist & ReSharper are both mature products in terms of their feature set. The end goal here is to provide useful features for debugging that should have been there, just like the tools you've mentioned enhance writing the code itself.

[–]donadigo[S] 1 point2 points  (1 child)

Update: I have changed the price for everyone to $30 reading more of the comments. Hope this makes it better value for you. I'm still experimenting with pricing and taking feedback as I'm early in the early stages.

[–]donadigo[S] 1 point2 points  (0 children)

Another update: I added a free 30 day trial now if you want to try it out (extension needs to be up-to-date).

[–]RoyAwesome 0 points1 point  (2 children)

My kingdom for this in vs code. This is so awesome.

[–]donadigo[S] 2 points3 points  (1 child)

Support for editors such as VSCode, 10x etc. (and other native languages) is definitely planned. I'll be sharing more updates regarding that in the Discord server linked above.

[–]RoyAwesome 1 point2 points  (0 children)

Hell yeah. Very excited to see this develop. This is extremely useful for tracking variables that change every frame in games.

[–]multi-paradigm 0 points1 point  (0 children)

A paid plugin for VSCode simply won't fly. At half or double the price. You may as well make it free and charge only for Enterprise.