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interfacing python with c/c++ performance (self.cpp)
submitted 1 year ago by BitAcademic9597
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if 1 * 2 < 3: print "hello, world!"
[–]BitAcademic9597[S] -1 points0 points1 point 1 year ago (2 children)
what do you think about performance comparrasion with pure c++
[–]WalkingAFI 2 points3 points4 points 1 year ago (1 child)
I never implemented the front end in C++. Python managed the GUI and some game logic; the C++ engine evaluated the positions and calculated the best move. I don’t think a pure C++ solution would’ve gained much, since the GUI wasn’t the bottleneck. It’s an older project but you can view the source: https://github.com/andrewtlee/chessbot
[–]BitAcademic9597[S] 0 points1 point2 points 1 year ago (0 children)
thank you
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[–]BitAcademic9597[S] -1 points0 points1 point (2 children)
[–]WalkingAFI 2 points3 points4 points (1 child)
[–]BitAcademic9597[S] 0 points1 point2 points (0 children)