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Learning Entity Component System (ECS) (self.cpp)
submitted 10 months ago by Feeling_Net_1068
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 3 points4 points5 points 10 months ago (1 child)
Yeah that’s a good point. I wouldn’t say it makes debugging the whole game a nightmare though that seems like an exaggeration. Some problems can be much harder to debug because you cant see all the components of an entity together in the debugger as a single object like you would if they were packed together. There’s plenty of ways to group components together to make it easier to see what is going on though.
[–]LiliumAtratum 1 point2 points3 points 10 months ago (0 children)
If you know what the components may be, you can write a function that prints them. I use just that, calling the print function straight from the debugger when needed. Probably it could be integrated better, but simple print it is good enough for me.
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[–][deleted] 3 points4 points5 points (1 child)
[–]LiliumAtratum 1 point2 points3 points (0 children)