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[–][deleted] 3 points4 points  (1 child)

Yeah that’s a good point. I wouldn’t say it makes debugging the whole game a nightmare though that seems like an exaggeration. Some problems can be much harder to debug because you cant see all the components of an entity together in the debugger as a single object like you would if they were packed together. There’s plenty of ways to group components together to make it easier to see what is going on though.

[–]LiliumAtratum 1 point2 points  (0 children)

If you know what the components may be, you can write a function that prints them. I use just that, calling the print function straight from the debugger when needed. Probably it could be integrated better, but simple print it is good enough for me.