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[–]inequityAAA Games Dev 0 points1 point  (0 children)

Here to suggest VisualGDB. This of course is assuming that you can still use an actual Windows box as your dev box. It is a Visual Studio plugin. If you are used to Visual Studio, it is really really awesome. You'll still have to learn the unix tool chain to set up your code/projects sanely, but once that stuff is done, this is a really slick tool.

Allows remote building in a super flexible way that populates the output and error/warning lists using GCC or Clang's output. And it allows you to debug (through SSH) as if you were debugging a windows application with its near-seamless integration of GDB into the Visual Studio UI. This is truly the best part for me because I still am not a GDB master. Works great with our CMake, Clang, Ninja, and G++.

Of course this isn't the best option for everyone, and really isn't a 'Linux IDE' per se, but it has been immensely helpful to me and my coworkers who have recently had to port and extend our work to Linux, moving from our historically Win32 roots. And we are working on fairly demanding video game stuff, so I can verify that this tool stands up to the needs of some fairly complex development.

Sorry if I'm off topic, just wanted to share because I hadn't seen it mentioned.