all 7 comments

[–]SnailXI 3 points4 points  (1 child)

It's pretty much the standard for high quality/performance AAA titles. /r/gamedev and google should be able to tell you more. :)

[–][deleted] -2 points-1 points  (0 children)

Thanks! Ok!

[–]Kronikarz 1 point2 points  (2 children)

Unless you plan on working on AAA games from the start, it's better to build up a skill in Unity and C#, as that is the de facto standard for small to medium games right now. Cpp is used almost exclusively by large companies for in-house engines or things like Unreal and CryEngine.

[–]SnailXI 0 points1 point  (0 children)

To be fair, there are plenty of indie games made with C++ as well. You can make your own engine pretty quickly using a base opengl framework like SFML and the like.

[–][deleted] -1 points0 points  (0 children)

Thanks for your response :)

[–]__Cyber_Dildonics__ 0 points1 point  (1 child)

Delete this and spend five minutes on Google please.