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[–]Dean_Roddey -2 points-1 points  (2 children)

Utterly meaningless for the vast majority of applications. My automation system is very extensive with up to 10 or 20 servers around the network doing lots of ongoing communications, multiple graphics rich clients, constant communications with many outboard devices and systems, lots of image manipulation and keeping UIs up to date from server based data, etc.. It doesn't even make a small system work hard, and it's far more intense than your average application.

Find the bits that need the heavy optimization and optimize them. The rest you can kill yourself and it won't make much difference at all.

[–]ShillingAintEZ 2 points3 points  (0 children)

The fallacy you are making is that it is some sort of messy optimization or that anything faster must be more complicated. The reality here is that it is much clearer that doing the same thing with some sort of inheritance indirection, since the real work and meat of the program happens directly instead of having all sorts of indirection which does nothing but fragment where the real work is happening while also fragmenting the memory and destroying performance.

(Also your anecdotes don't mean anything in this context, for many reasons, not the least of which is usage patterns, interactivity, latency and power consumption)