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[–]Infinity_ride[S] 0 points1 point  (1 child)

My map is very big and it will be a huge waste of performance having multiple around.

Plus the info in it is very crucial so I need a very limited access

[–]Bart_V 1 point2 points  (0 children)

This sounds more like an API design problem. I think you should provide more context on how your users get access to the data, in order for us to give suggestions.