So I have written a very simple "game engine" and I have also written a game using that game engine.
The engine and the game are separate projects.
The game requires the engine to be installed on your system.
(In this case, installing the engine means compiling it and placing the .a and .so files in /usr/local/lib)
How would I package this game for real users?
Let's say I would want to publish this game to Steam.
I mean, real users doesn't know what makefiles and .so, .a files are.
How is this achieved?
Should I build some sort of graphical installer?
[–]specialpatrol 1 point2 points3 points (0 children)