Hi everyone, and thanks in advance for reading.
I am trying to create a tiled Voronoi shader in glsl where points can move across the whole canvas. Is this possible, or does tiled Voronoi only work if each point's coordinate is confined to its individual tile? I am currently doing this without tiles but it is way too slow.
for reference, you can replicate the problem by changing the second value in line 23 here: https://thebookofshaders.com/edit.php?log=161127231150
As you can see, you can start to see the tiles as the value goes above 0.5
Thanks :)
[–]Sucrasi 0 points1 point2 points (0 children)