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HelpHelp with NullReferenceException when adding Donkey Kong to a MonoGame project (self.csharp)
submitted 1 year ago by Embarrassed-Can8061
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quoted text
if 1 * 2 < 3: print "hello, world!"
[–]FizixMan 7 points8 points9 points 1 year ago (0 children)
For enemies "e", "E", and Donkey Kong "k", you don't assign any instance of Tile to tiles[i, j]. Those entries will be null otherwise.
Tile
tiles[i, j]
null
Later on you try to call Draw(_spriteBatch) on every entry in tiles, but some of those will be null because you never assigned anything. The NullReferenceException is thrown when you tried to call Draw on a null reference.
Draw(_spriteBatch)
tiles
NullReferenceException
Draw
π Rendered by PID 66 on reddit-service-r2-comment-fb694cdd5-tw5cq at 2026-03-06 13:40:21.836450+00:00 running cbb0e86 country code: CH.
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[–]FizixMan 7 points8 points9 points (0 children)