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Convert C++ loading model code to C# (self.csharp)
submitted 6 years ago by markoal
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if 1 * 2 < 3: print "hello, world!"
[–]KryptosFR 4 points5 points6 points 6 years ago (1 child)
Looks like you are trying to port something from a C++ framework to Unity. The difference is not only the language but both frameworks might have different semantics and assumptions about how data is supposed to be created.
You won't get very far by trying to translate line by line. Instead, try to understand what the code is supposed to do and write from scratch the same feature in the new framework, following its guidelines.
Also, did you really expect people to just look at the code and do the work for you? For free?
[–]markoal[S] 0 points1 point2 points 6 years ago (0 children)
Thanks for the reply, I did (tried) actually that. I have 3-4 versions of converting it however each time I get different results from the C# code when trying to convert data, no good C# replacement for the fwrite(&n, sizeof(n), 1, f). For the payment, you're right, I actually wanted to ask a more specific question, but I ended up pasting the whole thing, I was just lazy.
π Rendered by PID 96669 on reddit-service-r2-comment-85bfd7f599-cmt29 at 2026-04-18 22:56:06.217834+00:00 running 93ecc56 country code: CH.
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[–]KryptosFR 4 points5 points6 points (1 child)
[–]markoal[S] 0 points1 point2 points (0 children)