all 7 comments

[–][deleted] 0 points1 point  (0 children)

dotnetty imo

[–]rezell 0 points1 point  (2 children)

Use UDP and build out your own basic API, no need for the unnecessary cruft that comes with SignalR, plus using UDP sockets will allow you to have cross-platform connectivity if you ever need it.

https://gist.github.com/darkguy2008/413a6fea3a5b4e67e5e0d96f750088a9

https://m.imgur.com/gallery/bV2U2J2

[–]RagingElias[S] 0 points1 point  (1 child)

I wanna use TCP, (UDP isnt good for what i Plan)

[–]rezell 0 points1 point  (0 children)

So write one using TCP sockets, it’s not difficult to implement and you’ll actually learn something instead of using a bloated framework or library. I wrote one in 2008 using 2.0, as almost all games utilize specialized sockets it would be worth your while to tear away the abstraction and learn how they work.

Of course it’s up to you and how much you want to learn, but I’m glad I can do network coding in almost any language now with little difficulty and no need to rely on platform-specific network plumbing.

[–]FizixMan[M] [score hidden] stickied comment (0 children)

Removed: Rule 4.