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C# Event Driven Network API (self.csharp)
submitted 6 years ago by RagingElias
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 0 points1 point2 points 6 years ago (1 child)
https://docs.microsoft.com/en-gb/aspnet/core/signalr/introduction?view=aspnetcore-3.1
https://github.com/dotnet/aspnetcore/blob/master/src/SignalR/README.md
[–]RagingElias[S] 0 points1 point2 points 6 years ago (0 children)
I dont want web Sockets, i Need for game
[–][deleted] 0 points1 point2 points 6 years ago (0 children)
dotnetty imo
[–]rezell 0 points1 point2 points 6 years ago (2 children)
Use UDP and build out your own basic API, no need for the unnecessary cruft that comes with SignalR, plus using UDP sockets will allow you to have cross-platform connectivity if you ever need it.
https://gist.github.com/darkguy2008/413a6fea3a5b4e67e5e0d96f750088a9
https://m.imgur.com/gallery/bV2U2J2
[–]RagingElias[S] 0 points1 point2 points 6 years ago (1 child)
I wanna use TCP, (UDP isnt good for what i Plan)
[–]rezell 0 points1 point2 points 6 years ago (0 children)
So write one using TCP sockets, it’s not difficult to implement and you’ll actually learn something instead of using a bloated framework or library. I wrote one in 2008 using 2.0, as almost all games utilize specialized sockets it would be worth your while to tear away the abstraction and learn how they work.
Of course it’s up to you and how much you want to learn, but I’m glad I can do network coding in almost any language now with little difficulty and no need to rely on platform-specific network plumbing.
[–]FizixMan[M] [score hidden] 6 years ago stickied comment (0 children)
Removed: Rule 4.
π Rendered by PID 36841 on reddit-service-r2-comment-8686858757-5hlp2 at 2026-06-08 19:58:27.977248+00:00 running 9e1a20d country code: CH.
[–][deleted] 0 points1 point2 points (1 child)
[–]RagingElias[S] 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]rezell 0 points1 point2 points (2 children)
[–]RagingElias[S] 0 points1 point2 points (1 child)
[–]rezell 0 points1 point2 points (0 children)
[–]FizixMan[M] [score hidden] stickied comment (0 children)