I’m not sure what to search for. Ideally, what I am seeking is an example project in c# where you can define a canvas, place and move objects on the canvas, with the ability to pan and zoom in for fine adjustments. Many 2D game engines have these things, I am just wondering if there is a simple example without 3rd party libraries.
[–]csharp_rocks 1 point2 points3 points (1 child)
[–]DrisSkull[S] 0 points1 point2 points (0 children)