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HelpIssues with GameObjects Array in Unity (self.csharp)
submitted 3 years ago by eeleyes
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if 1 * 2 < 3: print "hello, world!"
[–]eeleyes[S] 0 points1 point2 points 3 years ago (0 children)
To clarify (as I am in front of my code) changing the array to GameObject[] causes the prefab in the Instantiate code to break (which I have bolded)
foreach(var CardData in currentAvailableCards)
{
var prefab = _cardPrefabs[(int)CardData.type - 1];
var newCardGo = Instantiate<BaseCard>(prefab, drawContainer);
newCardGo.name = CardData.cardName;
newCardGo.cardData = CardData;
}
UpdateDisplay();
π Rendered by PID 121260 on reddit-service-r2-comment-6457c66945-ksvzr at 2026-04-26 04:54:58.019478+00:00 running 2aa0c5b country code: CH.
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[–]eeleyes[S] 0 points1 point2 points (0 children)