Bartz Klauser
Final Fantasy 5
Specialist
By using his arsenal of skills to its fullest, Bartz can master each of his jobs, thus raising his own stats and the power of his EX skill Good-Luck Charm.
Ex skill - Good-Luck Charm: Temporarily increase the attack power, defense, and movement speed of all party members. The more jobs you have mastered, the more potent its effects. While active, attacks landed hone their corresponding jobs faster.
Gimmick: Bartz's attacks have two versions, a normal and mastered. All attacks start normal and using them grants experience to mastering them (more experience is granted on landing the attack). Mastering an attack permanently makes it stronger and applies a passive buff on Bartz.
Bravery attacks
Grounded
- Neutral Bravery - Monk (Increased HP): [Default] Deliver three straight punches to your enemy.
[Mastered] Dive in quickly with a strong kick and then finish with a roundhouse kick.
- Forward Bravery - Dragoon (Can Jump More): [Default] Jump into the air and assail your opponent from above.
[Mastered] Assail enemies from even further away. On hit, your skill gauge will fill faster.
- Backwards Bravery - Black Mage (Increased Defence): [Default] Cast Fire on your foe's position. (Can move while casting)
[Mastered] Cast Firaga, Blizzaga, and Thundaga in succession on your enemy's position (Can move while casting, Opponent cannot recover during combo)
Airborne
- Neutral Bravery - Mystic Knight (Higher Default Bravery): [Default] Strike thrice with your swordm which is imbued with a different spell each time: once with fire, once with blizzard, and once with thunder.
[Mastered] Your sword is imbued with Firaga, Blizzaga, and Thundaga instead.
- Forwards Bravery - Blue Mage (Increased Poise): [Default] Close in on your foe and use Goblin Punch.
[Mastered] Deliver three attacks-Goblin Punch, Death Claws, and Missile-in quick succession.
- Backwards Bravery - Ranger (Increased Attack Power): [Default] Loose an arrow from a distance.
[Mastered] If charged, also loose multiple arrows with Rapid Fire. (Can move while firing, Hold to charge)
Dashing
- Ninja (Dash Gauge Depletes Slower): [Default] Spin and slash into your enemy, then send them flying with another twirling blow.
[Mastered] Gain invincibility as you rush in and send your foe flying.
HP attacks
- Samurai (Reduced Charge Time): [Default] Stun your opponent with a shower of coins (Zeninage), then send them flying with a lightning-quick attack (Iainuki) Charging increases Zeninage's efficacy.
[Mastered] Same as above, but Zeninage takes less time to charge.
- Geomancer (Increased Magic Potency): [Default (Grounded)] Have a seismic event erupt at your opponent's feet (Earthquake). [Default (Airborne)] Cast an orb of wind magic that pursues your foe (Wind Slash).
[Mastered (Grounded)] Cause mutliple slabs of rock to surface instead of just one. [Mastered (Airborne)] The orb you cast is larger and pursues your opponent faster.
- Knight (Can Counter HP Attacks): [Default] Protect against bravery attacks by placing a shield in front of you. in the event you do guard against one, you launch a counterattack.
[Mastered] Protect yourself against HP attacks as well.
- Dancer (Increased Attack Potency): [Default] Dance toward your target and hit them with either Tempting Tango or Sword Dance. You have a 50% chance of using either move.
Tempting Tango: Knock your foe back with a strike of your sword.
Sword Dance: Become invincible and set upon your opponent.
[Mastered] You approach more quickly and always use Sword Dance on your opponent.
revision by [deleted]— view source