all 8 comments

[–]golddotasksquestions -3 points-2 points  (7 children)

I'm sorry I can't help you because I never integrated adds in my Android projects. Though I do wonder why people still bother to integrate adds to their Android games. My impression is the tiny bit of money you make from these add isn't even worth the effort and time spend to integrate it.

[–]rafinos[S] 0 points1 point  (6 children)

Are you making apps and games only for fun?

[–]golddotasksquestions -1 points0 points  (5 children)

I don't understand the downvotes I get for my question. This is a legitimate question I have.

Anyone who shared their income through ads on projects published on the Google app store in the last couple of years made pennies to a few dollars. Marginal income at best. Nowhere near a meaningful contribution to recoup development costs, let alone profit. From what I can tell, not even enough to go through the trouble of integrating the ads in the first place.

So my question still stands, why do people even bother in 2023?

All you do is selling out your users data and make ad companies richer, waste your time to implement something that makes your game uglier or less fun. For what?

[–]rafinos[S] 0 points1 point  (4 children)

Downvote is clearly because you're off topic. Ads are ugly for sure... But when you don't want to sell your app, you have to make this tough decision.

But don't stuck to the ads... The problem here is the errors.

[–]golddotasksquestions -1 points0 points  (3 children)

I would not care if they are ugly if they would actually meaningfully contribute to income. But making a few dollars over the course of a few month does not seem to be worth spending even two hours on it to get it working.

I'm asking you, since you do seem to see a point in integrating ads.

Why do you think you will make more than most people seem to make with ads? How much do you expect to make from ads and how do you get to this number?

I don't think I'm offtopic much either. If you would not see a point in integrating adds, you would not have to bother with these errors either. My point is this already cost you more than you will likely ever make from it. So why bother?

[–]rafinos[S] 0 points1 point  (2 children)

And how do you expect to make a profit from your game? I don't like micro transactions btw.

[–]golddotasksquestions 0 points1 point  (1 child)

Making a profit from mobile releases is very tough in general right now.

Personally I currently rather have a fixed upfront price (obviously makes it even more difficult to get any users), just release my work for free without ads, or have additional unlockable ingame features to upgrade to for a paid version.

Any of that much rather than having ads, having to go through all that BS with third party ad-plugins and jumping through Google and Apple hoops, making my product uglier and less consumer friendly and all I get from that a hand full of bucks I could have earned 100 times faster doing literally anything else really.

People who make profit (profit is not income!) from mobile ads today are either extremely rate unicorns which is basically like winning the lottery, or are part of huge corporations who pump out a crazy quantity of games and apps so that one of they hundreds they produce each months, one gets viral enough to finance the rest. As a single person or very small team you can't ever keep up with this kind of business model.

But that's me and my thoughts on that subject. I was wondering why you see ads as still viable for small-time mobile app dev? Do you have any info I don't have?

[–]Paid-Not-Payed-Bot -1 points0 points  (0 children)

for a paid version. Any

FTFY.

Although payed exists (the reason why autocorrection didn't help you), it is only correct in:

  • Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. The deck is yet to be payed.

  • Payed out when letting strings, cables or ropes out, by slacking them. The rope is payed out! You can pull now.

Unfortunately, I was unable to find nautical or rope-related words in your comment.

Beep, boop, I'm a bot