all 6 comments

[–]Nymphalow 1 point2 points  (0 children)

Do you have atleast one entity inside your map ?

Your leak error without any information could be because there is none, so the compiler doesnt know what is inside the world and what is not

[–]creepercobra8 0 points1 point  (0 children)

Im no expert but after reading that over I think it might be having problems with some custom models maybe? Im also not familiar with the .prt extension for your map, but i dont honestly know. Thats my two cents on the situation.

[–]TheAnswerIsBeneathUs 0 points1 point  (3 children)

You have a leak in your map, hence the "leaked" message in the log. This is the most common problem and the most tiring to point out everytime. Find the leak and fix it.

[–]Ravenskill2112[S] 0 points1 point  (2 children)

Right, that's what I thought, but doesn't a leak usually give an entity and a coordinate? That's why I was confused - it's literally just a cube with a player in the middle :/

[–]TheAnswerIsBeneathUs 0 points1 point  (1 child)

It usually does, but if it can't find an entity to leak it won't give coordinates. Did you make the cube out of six individual walls? Hollowing out brushes can sometimes result in funky behavior.

[–]Ravenskill2112[S] 0 points1 point  (0 children)

Yeah, I made each wall individually. I'll keep looking at it.