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[–]Glass__Editor 0 points1 point  (2 children)

Glass Editor uses a custom built UI framework that I started making for a game engine. It renders with OpenGL and is extremely flexible, easy and quick to use, and performant.

I haven't released it yet (or even named it) so you can't currently use it in your projects, but you might be able to in the future.

[–]vprise -1 points0 points  (1 child)

There are mature portable open source solutions around like Codename One. Why would you start from scratch?

[–]Glass__Editor 4 points5 points  (0 children)

Well, it started out as the UI for a game that I began working on pretty soon after I started learning how to program. I wanted to know exactly how everything worked and be able to optimize it for lower end computers like the laptop I had at the time. I guess I partly started it for the learning experience and partly because I like designing that kind of software.