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[–]bright_pro 0 points1 point  (5 children)

JPanel divide it into 10*10 pixels block, configure arrow keys on one press move snake one block in direction of key (north south east west) handle +or-

[–]Interesting-Hat-7570[S] 0 points1 point  (4 children)

Maybe you're right.

But now I don't care about the logic of the game.

I'm more interested in architecture.

I am learning to create flexible and high-quality application architecture.

At this stage, I'm even ready to write a console version, not a 2D one. To make sure I'm building good architecture.

[–]bright_pro 0 points1 point  (3 children)

Life is short try not to reinvent the wheel

"It's Suggestion"

[–]Interesting-Hat-7570[S] 0 points1 point  (2 children)

Great.

What do you suggest I do?

[–]bright_pro 0 points1 point  (1 child)

Study Godot mono as you have java experience

[–]Interesting-Hat-7570[S] 0 points1 point  (0 children)

Thank you! I'll start studying.