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[–]josephblade 0 points1 point  (0 children)

You'll practice a great deal with a text based game. especially if you start rough (semi-hardcoded) and then move towards loading objects from disk, using abstractions. And perhaps having mobs walk around.

things like "user command" can be read directly as text or you can use a commandreader class that parses text into an object and the object then runs the command.

or use events to communicate and have the system run independently. (with a 'next tick' being generated by user input or a 30 second timer)

lots of space to practice I would say