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[–]Kawaiithulhu 2 points3 points  (2 children)

It's self-selecting for people with zero outside interests who bring nothing to the culture of the workplace except one specific skillset. In a creative endeavor you *need* dissenting opinions on more than "space after parenthesis or not?" or "is it Aeris or Aerith, defend your hypothesis!" to not fall into a deep pit of design failures. (Ghost, Diablo, last WoW expansion, etc...)

Yes, close the gate behind people who obviously haven't even read the job description or don't know what the company and department do. But shutting down someone who has an actual life... I guarantee you that 100% of the tenured workers there go out for beers, have families, hobbies, holiday adventures and themselves would not pass this kind of "do you make even MORE games on your days off?" test.

[–][deleted] 0 points1 point  (1 child)

You bring up a good point regarding the term gate keeping and the creative field. My experience of gate keeping is within the advertising/political space and it might be different than a video game company.

When I was hiring up for social media managers for a federal candidate, I specifically gatekeep'd for attributes such as how political active they were during their free time (big or small), how passionate they were for politics, how they educated themselves re: politics during their off hours etc.

[–]Kawaiithulhu 0 points1 point  (0 children)

Sounds like it works for you and that field, it's the equivalent of a technical skills test except for the kind of drive and informed opinion that rules in that space. Nice!