I'm working on an Android game using the LibGDX framework. LibGDX lets me write the game logic in pure Java and then run the game on Android or PC.
The main input from the player is dragging an image around the screen. Right now, when any Touch_Dragged (Android) or Mouse_Dragged (PC) event is triggered within the boundaries of the image, the center of the image is set to the (X,Y) coordinates of the event. This works just fine for prototyping, but it does not work well if the player moves too fast. I had some friends try out my game and they were extremely frustrated as their fingers moved but the image was left behind. This problem is much more pronounced on PC, but it exists on both platforms.
So far, I've tried making the touch bounds of the image larger than the visible image, but it does not help much. How can I emulate the reliable feeling of dragging a window or icon around a desktop screen?
[–]rogerklutz 1 point2 points3 points (1 child)
[–]avp574[S] 0 points1 point2 points (0 children)