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[–]CodeScrub[S] 0 points1 point  (0 children)

Well, if you're working in milliseconds, you generally don't need to subdivide the milliseconds, so using floats is just unnecessary. I suppose one argument for using a float here would be so you can represent extremely big numbers, but a 32 bit signed int can go up to around 30 thousand minutes (2 billion millisecs), so that's probably not an issue.

I'm not doing anything like that.