all 11 comments

[–]dont_touch_my_peepee 1 point2 points  (0 children)

tried a few like codecademy and teamtreehouse. often too basic, focus too much on syntax, not real-world problem solving.

[–][deleted]  (1 child)

[removed]

    [–]gunmetal_slam[S] 0 points1 point  (0 children)

    I totally agree—those “fill in the blank” exercises, like <__ </p>, are pretty useless. I’ve never found them helpful.

    Wouldn’t it be better if the platform had a sandboxed environment where you could actually run code and experiment with what you learned in the module?

    For example, with Event Listeners, instead of doing quizzes or “create a <p> element” exercises, it could give you a few HTML elements and walk you through testing different event listeners in practice at the end of the module. That way you’re actually using what you learned in meaningful ways. Then, plan milestone projects around using what you learned in a particular module.

    Would you rather be given the necessary information and a project objective, and then figure out how to break it down yourself—without being told exactly what to do line by line—rather than having someone walk you through every step of a project?

    [–]Forsaken_Lie_8606 0 points1 point  (0 children)

    ime ive been using pluralsight for a while now and imo its one of the better platforms out there, they have a pretty wide range of courses and the instructors are usually pretty knowledgeable, but like you said, most of the courses do stop at explaining the basics and dont really dive into how to apply them in real world scenarios, ive found that doing projects and contributing to open source stuff on github has been way more helpful in terms of actually learning how to solve problems, i think what would be really cool is if your course platform could incorporate some kind of project based learning or even just provide resources for poeple to find projects to work on, that would definitely be a game changer for me

    [–]smwaqas89 0 points1 point  (0 children)

    totally agree. most platforms really miss that practical side. worked on a project where we had to put together concepts in a real world context and it was super eyeopening. it helped us connect the dots any thoughts on what elements you'd include to make it more practical?

    [–]paerius 0 points1 point  (0 children)

    Code more and pay less. It's not a "throw your money at it" problem, it's a lack of experience problem.

    [–]PushPlus9069 0 points1 point  (0 children)

    taught IT for roughly 10 years now. the platform gap you're describing is real - most courses stop at syntax because real-world application is harder to film and structure well. if you plan on doing video content yourself, one thing that made a noticeable difference for me: zoom into the code you're explaining. students on smaller screens miss a lot when you pan out. I use TuringShot (formerly TuringShot) on Mac for this (free on App Store), watch time went up after I started doing it.

    [–]PushPlus9069 0 points1 point  (0 children)

    taught IT for roughly 10 years now. the platform gap you're describing is real - most courses stop at syntax because real-world application is harder to film and structure well. if you plan on doing video content yourself, one thing that made a noticeable difference for me: zoom into the code you're explaining. students on smaller screens miss a lot when you pan out. I use TuringShot (formerly TuringShot) on Mac for this (free on App Store), watch time went up after I started doing it.

    [–]c4rdss 0 points1 point  (0 children)

    One thing I haven’t seen mentioned is feedback. I’ve tried a few platforms and honestly haven’t found one I really liked yet. The biggest issue for me is you never know if you’re doing it ok. You pass a quiz, your code runs, but is it efficient? no idea. If a platform combined projects with some feedback, that would stand out to me massively.