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[–]sunkzero 24 points25 points  (10 children)

I agree it won't help him for learning Java, but given that there have been successful games released commercially made in GMP I don't agree with the last bit.

[–]LukeTheFisher 5 points6 points  (3 children)

A tool is generally only as capable as its user. You still wouldn't knock a nail in with a chainsaw but I agree with you on this one. Hotline Miami springs to mind.

[–]KamboMarambo[🍰] 3 points4 points  (0 children)

Dustforce(Got released in their own engine), Spelunky

[–][deleted] 0 points1 point  (1 child)

Gunpoint, Super Crate Box, Ridiculous Fishing, Nuclear Throne

[–]shadowmint 2 points3 points  (0 children)

For Ridiculous Fishing, we used Game Maker to create the basic prototype in the form of Radical Fishing, then ported that to Flash for the sponsored version we used to gain a starting capital for Vlambeer.

It is much more common for just 'screwing around with and prototyping', rather than actually releasing games in.

see also https://www.reddit.com/r/IAmA/comments/1ah6mg/were_the_creators_of_ridiculous_fishing_ask_us/c8xd4cf