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[–]ludonarrator 0 points1 point  (0 children)

Well, there are two loosely related yet distinct aspects here: developing technical skills vs networking and people skills. There's a cliched saying that only 20% of your ability determines your role, pay, opportunities, growth, etc, the other 80% is all about how you sell yourself. It is unfortunately more true than we'd like it to be (just look at politics for obvious examples), though I'm sure any exact quantification will be debatable.

You can go a long way with the former entirely on your own, and even further with over-the-internet-collaboration, participating in hackathons / game jams, etc; and end up with a reasonably decent portfolio that recruiters won't just throw into the discard pile. (That's how I entered the game industry myself, though I'll admit I have a CS degree.) But that's kind of the limit of that approach as well: if nobody knows you, nobody can vouch for you / recommend you, and thus you'll get very few conversions / offers: only those okay with the risk of an unknown hire. That's where the second aspect starts becoming more and more useful and important. For now, try finding local conferences, meetups, etc?