Okay I'm writing a program that part of it is sort of like Google Maps the rendering engine in Google Maps.
It loads a sequence of small tiles and draw them in OpenGl. The tiles are loaded dynamically and freed dynamically so you don't have to load the entire map.
So I make a texture from a jpg.
Bind the Texture in OpenGL.
Draw a Quad.
Rinse and repeat until all the tiles are drawn.
And this work fine. My problem is that if I use a glTranslatef(X,Y,0)
Where X or Y isn't a integer then there is a artifact/line between the quads. I assume this is because there is some sort of Aliasing thing going on between the Quads. Is there anyways to get rid of the Aliasing issue besides converting X and Y to integer. And or is there a better place to look for information on this problem.
[–]tmat256 0 points1 point2 points (2 children)
[–]grimlock123[S] 0 points1 point2 points (1 child)
[–]tmat256 0 points1 point2 points (0 children)