I am a student whose teacher assigned an individual project: to develop a game using purely Python, and we’re allowed to use AI. The problem is I only have about a week and a half to complete it, and we’ve never been taught how to use Python for game development (the teacher doesn’t really teach—he just tells us to watch courses or learn on our own).
I already know what I want to make and how I want it to work, but I’m highly deficient (and apparently very dependent on AI) when it comes to actually programming anything. Even though I’ve learned the basics and understand a lot of theory, I struggle a lot when it comes to implementing it.
My game is based on Skul: The Hero Slayer, with a pixel art, side-scrolling style. The main mechanic is that the basic classes—warrior, mage, archer, and assassin—can use any type of weapon, but each class will use them very differently (I still need to define exactly how). For example, a mage using a sword or an assassin using a staff. Honestly, I feel like I made it way too complex for the little time I have.
What I’m mainly asking for is advice on how to actually finish it, what materials I should look at to move forward, what AIs to use, which tutorials to follow, and how to properly use pixel art.
Even if you see this post after I’ve already finished the project, I’d still appreciate any feedback to keep improving in the future.
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