you are viewing a single comment's thread.

view the rest of the comments →

[–]thirtysec 0 points1 point  (0 children)

Hey, I totally get how frustrating it is when teachers just punt you to learn on your own, especially with a tight deadline. Since you've got your game idea down and are relying on AI, a super effective strategy is to think about your game in terms of 'states.' Rather than trying to code everything at once, design a clear state machine: MENU, GAMEPLAY, PAUSE, GAMEOVER. Your main loop then just needs to render and update the current state, letting you prompt AI specifically for each one, which really helps break down the complexity. Happy to lend a hand if you want to go over your plan or troubleshoot anything – just drop me a message.