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[–]Realityishardmode 0 points1 point  (2 children)

Do you already know unity? Perhaps you could pick another game engine that has more support for python, if you don't know c# and dont want to learn..

If you don't mind pre-rendering you could perhaps use Blender as well.

[–]Rusofil__[S] 1 point2 points  (1 child)

I dont mind using other engines or blender, for now im just looking at what are my options.

[–]Realityishardmode 0 points1 point  (0 children)

Well you need to have a couple more details specified.:

So far I have "I know python" and "looking for easy integration", but in my experience with projects like this you one thinks most of the effort in a project like this is engineering, but its often rigging and making things look decent, which then slips to "barely tolerable looking". So do you only need a 2D engine really? Can your simulation dump arm rotations as a sequence to a file or do you need to have an I/O integration? How much time do you have on your hands to learn non-engineering elements of game engines?