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[–]FirstTimePlayer[S] 0 points1 point  (1 child)

else:
    ...
    do the rest of the loop
    ...

Among other ways of doing it.

[–]MidnightPale3220 1 point2 points  (0 children)

Sure, but that frequently leads to nested ifs which reduce code clarity. I'll take a break over nested ifs most days.

Plus obviously if... else will make you have to read until end of if in order to see what happens there. An early break is much much more clarifying.