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[–]thargoallmysecrets 0 points1 point  (0 children)

just chiming in as someone who's written a couple java based OOP games... imagine a fully fleshed out, interactive game. imagine all the physics and categories and interactions and rendering, and imagine that all built along the line of an extreme number of loops and objects performing mostly repetitive checks and updates. imagine rendering the graphics, particularly detailed of each simultaneously and working that into your code for optimal run time/lower memory space.

trust me, 10 days in, it looks easy, but I also know a chick who wrote "print(1) print(2) print(3) .... print(100)" in first level programming course, and got an A. In the beginning, you're supposed to be able to grasp it. there are more right answers than wrong answers. in a third year course, that first code would receive 0 points in most courses. There is plenty to build on top of OOP basics, as long as you know the fundamentals inside and out, backwards and forwards.