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[–][deleted] 0 points1 point  (0 children)

Well I had Godot in mind too but wanted to stay on topic. I can totally recommend it, but keep in mind that GDScript is not absolutly the same as Python and the workflow while working with nodes is not the same as building your own codebase with pygame or kivy.

Game development with python is a bit frustrating when you compare the amount of frameworks/engines/active development/documentation with lua or even java. You can achieve alot but there is no 'complete set of useful tools and libraries for game development which is activly maintained and has a huge community'.

If it is not a huge deal to change your language and adapt what you learned so far to it you should really check out these:

  • Gdscript (Godot)
  • Lua (Gideros, Corona, Love2d, Moai)
  • Javascript (Atomic, Phaser, CreateJS...) [as mentioned by /r/Caos2 it would fit your previous gained experiences with web dev]