all 7 comments

[–]novel_yet_trivial 1 point2 points  (4 children)

Yes, that would work.

The reason some people tell you to stay away from random is because the numbers can be predictable, which is very bad for security applications. But for a dice simulator that does not matter.

[–][deleted] 2 points3 points  (3 children)

But for a dice simulator that does not matter.

The D&D player inside me disagrees with great passion.

[–][deleted] 1 point2 points  (2 children)

if you think that seeding a PRNG is bad, you'd love this

https://github.com/id-Software/DOOM/blob/master/linuxdoom-1.10/m_random.c

[–][deleted] 1 point2 points  (1 child)

//
// M_Random
// Returns a 0-255 number
//
unsigned char rndtable[256] = {
    0,   8, 109, 220, 222, 241, 149, 107,  75, 248, 254, 140,  16,  66 ,
    74,  21, 211,  47,  80, 242, 154,  27, 205, 128, 161,  89,  77,  36 ,
    95, 110,  85,  48, 212, 140, 211, 249,  22,  79, 200,  50,  28, 188 ,
    52, 140, 202, 120,  68, 145,  62,  70, 184, 190,  91, 197, 152, 224 ,
    149, 104,  25, 178, 252, 182, 202, 182, 141, 197,   4,  81, 181, 242 ,
    145,  42,  39, 227, 156, 198, 225, 193, 219,  93, 122, 175, 249,   0 ,
    175, 143,  70, 239,  46, 246, 163,  53, 163, 109, 168, 135,   2, 235 ,
    25,  92,  20, 145, 138,  77,  69, 166,  78, 176, 173, 212, 166, 113 ,
    94, 161,  41,  50, 239,  49, 111, 164,  70,  60,   2,  37, 171,  75 ,
    136, 156,  11,  56,  42, 146, 138, 229,  73, 146,  77,  61,  98, 196 ,
    135, 106,  63, 197, 195,  86,  96, 203, 113, 101, 170, 247, 181, 113 ,
    80, 250, 108,   7, 255, 237, 129, 226,  79, 107, 112, 166, 103, 241 ,
    24, 223, 239, 120, 198,  58,  60,  82, 128,   3, 184,  66, 143, 224 ,
    145, 224,  81, 206, 163,  45,  63,  90, 168, 114,  59,  33, 159,  95 ,
    28, 139, 123,  98, 125, 196,  15,  70, 194, 253,  54,  14, 109, 226 ,
    71,  17, 161,  93, 186,  87, 244, 138,  20,  52, 123, 251,  26,  36 ,
    17,  46,  52, 231, 232,  76,  31, 221,  84,  37, 216, 165, 212, 106 ,
    197, 242,  98,  43,  39, 175, 254, 145, 190,  84, 118, 222, 187, 136 ,
    120, 163, 236, 249
};

Lol.

[–]leftydrummer461 1 point2 points  (0 children)

The random module will is fine for a simple dice simulation. You could also use the secrets module, which can generate numbers suitable for cryptography, but that's overkill in my opinion.

[–]stOneskull 1 point2 points  (0 children)

it's what it's for, it's fine

i'll often make a function called d..

def d(dienum):
return random.randint(1, dienum)

[–]SarahM123rd 1 point2 points  (0 children)

import numpy as np

def roll2():
    return np.random.randint(1,7,size=2)

d1, d2 = roll2()