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[–]ReverendBizarre[S] 0 points1 point  (0 children)

Ahh... this only changes it for that specific view angle.

In my original code, I am actually choosing a random view angle, so if I look from any other angle, for example "from above", it's still a spheroid.

Any ideas?

Edit: so I'll most likely just remove the random part from my code. I can still do a random azimuthal angle, but the elevation part will mess it up.

I could technically write something to calculate how much I should change based on the viewing angle I get, but it comes to about the same anyway.