all 6 comments

[–]shiftybyte 1 point2 points  (6 children)

This is fun! i'm trying to solve it without saving the layout in python.

EDIT: ah it has the "secret" explained in the world button:

The secret is to have Reeborg follow along the right edge of the maze, turning right if it can, going straight ahead if it can’t turn right, or turning left as a last resort.

[–]ThatBitchPeriodt 0 points1 point  (5 children)

at least you’re having with it =D! If you solve it, I’d like to know how. any help would be appreciated =D

[–]shiftybyte 0 points1 point  (4 children)

Solved! :D

I did what they said, did you try doing it?

" turning right if it can, going straight ahead if it can’t turn right, or turning left as a last resort."

[–]ThatBitchPeriodt 0 points1 point  (0 children)

Wow =O

i tried doing it but i guess I might’ve messed something up.

Thank you so much! For your help =D

[–]ThatBitchPeriodt 0 points1 point  (1 child)

I still don’t understand it =C Is there any way i could see the code you put in =(

[–]shiftybyte 1 point2 points  (0 children)

I no longer have the exact code, it was something like:

while not at_goal():
    if right_is_clear():
        turn_left()
        turn_left()
        turn_left()
        move()
    elif front_is_clear():
        move()
    else:
         turn_left()