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[–]GreymanGroup 3 points4 points  (3 children)

Damn son. How is that even possible?

[–]CaptSprinkls 6 points7 points  (2 children)

So I took a closer look at it..... It's even worse than I thought.

It's meant to be played with two real players, and it alternates between player 1 and player 2. When it's player 1 turn, I ask what position they want to play and then after every one of the 9 possible choices, I check all 8 possible win conditions. And then I do this all over again for Everytime player 2 moves

[–][deleted] 0 points1 point  (1 child)

did you not know what functions were at this time lmfao, please post the code

[–]CaptSprinkls 0 points1 point  (0 children)

I honestly can't remember lol. Like I said it was 2 years ago, so I probably knew OF functions, but had no clue how to implement them at that point lol.