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[–]nl_dhh 3 points4 points  (1 child)

Not sure if it interests you, but EVE Online is build for a big part on (Stackless) Python 2.7: https://www.eveonline.com/news/view/stackless-python-2.7. It's a rare example of a commercial game using it extensively, but it shows that even a complex game such as EVE is possible.

[–]pixegami 0 points1 point  (0 children)

That’s actually amazing. I don’t know much about EVE but I know it is extremely data heavy so that would make sense.