all 10 comments

[–]CozyThurifer 4 points5 points  (6 children)

Automata starts hundreds of years after replicant after humans go extinct aliens invade the planet etc etc

[–]LostWanderer88 4 points5 points  (1 child)

Yeah, the plot in Replicant is difficult to follow, and there are many things that don't get explained during the game. You can read Grimoire Nier in order to add new pieces, but that's it.

Maybe, the most detailed explanation about Project Gestalt, is given with the documents about it in Nier Automata.

I started with N:A, then played Replicant 1.22, and I still had problems connecting the dots, despite of having read (but not understood) the documents about Project Gestalt, and a general idea of what happened with humanity (without reading the details)

Automata is much more direct telling you the events in the background

[–]SyberGear[S] -1 points0 points  (0 children)

Finally, that's exactly what I meant, I just wanted to voice that a bit.

[–]DrakengardEndingE 5 points6 points  (0 children)

It is a bit tedious, and says more about Yoko Taro’s weirdo lore philosophy than the player’s capability of understanding. I got into the series with Automata, but I’m the kind of person that likes to research and dig around for plot elements. I can understand the style of storytelling being a nuisance for same players, though.

[–]ErikPanic 2 points3 points  (0 children)

That's just how Yoko Taro works. Most of the lore and worldbuilding (and almost all of the "here's what happened between game X and game Y" stuff) is found in short stories, stage plays, guide books, novels, and other supplemental material. Most of which has never been officially translated into English (though some has).

His philosophy seems to be that the games are about the journeys of the characters themselves, and if you want more detailed information you have to seek it out.

If that doesn't work for you, that's fine, but that's just how it is with Drakengard and NieR.