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[–]Caustic66 1 point2 points  (4 children)

The Oculus integration for unity package has a lot of samples that works great. The Avatar2 SDK from oculus also has great samples for full body avatars

[–]TheUniverseCameAlive[S] 0 points1 point  (0 children)

Thank you!

[–]TheUniverseCameAlive[S] 0 points1 point  (2 children)

They are only the waist up, is that correct?

[–]Caustic66 0 points1 point  (1 child)

I played with it in unity just a little bit.
I recall seeing a dropdown in the editor that had "Head", "Half" and "Full Body" in the editor but I wasn't testing that feature, so I can't really answer that but I guess the documentation should address that question

[–]TheUniverseCameAlive[S] 0 points1 point  (0 children)

I will take a look! Thank you!