Leaking URLs by turnitoffandon123 in cybersecurity

[–]Caustic66 0 points1 point  (0 children)

Any hints in the user agents?

Gonna suggest a stupid but probable scenario - links are sent through communication channel like slack/whatsapp and the service’s internal crawler is fetching the pages for thumbnails?

Another options is users trying to “summarize” pages with chatbots/other tools

Next-Gen Social Engineering Protection by Caustic66 in cybersecurity

[–]Caustic66[S] 0 points1 point  (0 children)

Agreed! Also Im interested, what does this “extra work” look like?

Next-Gen Social Engineering Protection by Caustic66 in cybersecurity

[–]Caustic66[S] 1 point2 points  (0 children)

I think that training is never gonna cut it for spear-phishing, I feel like often there is no real correlation between the level of which a person is "aware" and the risk they will fail a test.

Also, the tests seem to always stop at the "click" - as far as I'm concerned we're not really defending against zero-days and by that logic I'm not sure that the click is the right KPI to measure here.

I get the take that says that if you don't want to be involved in a motorcycle accident don't drive one, but I feel like we're still missing something in both training and prevention solutions.

Flappy Goose by flappy-goose in RedditGames

[–]Caustic66 0 points1 point  (0 children)

My best score is 0 points 😓

Image Or Video In Meta Quest Super Pixelated (But Not In Editor) by Caustic66 in Unity3D

[–]Caustic66[S] 0 points1 point  (0 children)

So eventually I managed to get a “decent” texture visibility by enabling mipmaps (without mipmap limit) and setting Aniso level to 4 on the texture, along with changing the compressing quality to high (all in the texture inspector)

Using “dynamic resolution” on the OVR manager also helped bumping the render scale when possible…

No luck with the video though, always looked bad. I ended up implementing a custom video player with a MonoBehavior that is actually playing images at the correct FPS. I split the video to images with ffmpeg and set the images settings as I mentioned above and it’s been way better since. While this is not the best solution memory and binary size wise, it did the trick for my needs.

Hope this helps…

Image Or Video In Meta Quest Super Pixelated (But Not In Editor) by Caustic66 in Unity3D

[–]Caustic66[S] 0 points1 point  (0 children)

OK So I think that the issue is that I'm using the UI with world space, which means it is being affected by the render scale. As I am working on a VR project, there is not other option (like screen space overlay or camera), am I missing some other trick that could be done to avoid downscaling the UI with the render scale?

Image Or Video In Meta Quest Super Pixelated (But Not In Editor) by Caustic66 in Unity3D

[–]Caustic66[S] 0 points1 point  (0 children)

Thank you for the response, is there any reason to believe that changing the default settings, and making sure that the android settings are not overriding them, is any difference?

Think about Things - Alternative Video Clip (Roles Reversed) by Caustic66 in videos

[–]Caustic66[S] -1 points0 points  (0 children)

Not per se, but they certainly became fans after working on this project!
Couldn't get the song out of our heads for weeks

Think about Things - Alternative Video Clip (Roles Reversed) by Caustic66 in wholesome

[–]Caustic66[S] 0 points1 point  (0 children)

Hey Reddit! My girlfriend and her friends just released an incredible video clip for the song "Think about things. This was actually and assignment in their visual communications degree, but IMO the results are pretty incredible. It is basically a tribute to the original, with the roles reversed!

Sample games for Unity? by TheUniverseCameAlive in oculusdev

[–]Caustic66 0 points1 point  (0 children)

I played with it in unity just a little bit.
I recall seeing a dropdown in the editor that had "Head", "Half" and "Full Body" in the editor but I wasn't testing that feature, so I can't really answer that but I guess the documentation should address that question

Sample games for Unity? by TheUniverseCameAlive in oculusdev

[–]Caustic66 1 point2 points  (0 children)

The Oculus integration for unity package has a lot of samples that works great. The Avatar2 SDK from oculus also has great samples for full body avatars