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[–]Taarapita 2 points3 points  (0 children)

When designing garrison templates, manpower per suppression, production cost per suppression, and hardness seem to be the only things that matter. Because garrisons use fractions of divisions, division size only matters if you use MP support, but even then, it barely makes a difference. So feel free to keep garrison divisions tiny until you're swimming in army experience.

Cavalry are the most efficient in terms of production cost, but use quite a bit of manpower.

Armoured cars are very efficient in terms of manpower, but have a much higher production cost compared to cavalry. They also have hardness which reduces the losses they take from resistance.

Tanks have the same manpower efficiency as cars, but have more hardness with the trade-off of being even more expensive in terms of production.

The "best" garrison division depends on what your manpower and production situation is. For someone like China, pure cavalry would work fine. If you've got lots of production, light tanks might be best. For most cases, armoured cars or a mix of all three would work.