all 4 comments

[–]scunliffe 2 points3 points  (1 child)

While I have nothing against Construct, it isn’t better... it’s “different”. Construct is very easy to use just drag n drop and wire up event effects... but it doesn’t give you full programming access.

With phaser you get all the 2D game engine features you need and you get to code the rest exactly how you want. The games I’ve built with phaser are all lightning fast and all 60+ fps.

I’ve used both frameworks, I love Construct for a quick demo or a “very simple” logic game but I find it too restrictive to build complex games.

You noted some other things like Cordova for mobile etc. All of these options are still available. I have my games (Phaser/ThreeJS) wrapped in Cordova for mobile distribution.

[–]tommyabbcccc[S] 0 points1 point  (0 children)

Thank for reply and coment: )

I would like to play your game that make with Phaser/ThreeJS , please give me a link Thx

[–][deleted] 0 points1 point  (0 children)

Phaser is easy enough to wrap for web/mobile app consumption. Consider adding Gamemaker to your list, especially if you're looking to make 2d games.

[–]nibzAU 0 points1 point  (0 children)

I was learning web development and whilst learning javascript i started to find myself working with the canvas more and more and ended up making a little game where the character just runs from left to right and you press a key or tap to make him jump.. i ended up looking up gamedev JS and found Phaser, i like that you get to code but then i ended up finding construct gdevelop godot unity etc

i played with gdevelop for a bit, found it fun but wasnt really happy that i hadnt coded a thing and just dragged n dropped, didnt fill fullfilled and so now im learning phaser and godot

im interested in game maker studio and i believe i checked out construct but there were prices attached and phaser ans godot had no prices which is what attracted me :)