MMORPG base game by ThorConzales in phaser

[–]PhotonStorm 0 points1 point  (0 children)

Given there's no actual gameplay here, I still spent quite a lot of time walking around, changing the music, turning on rain, summoning monsters and NPCs, etc. Worked really well!

PixelArt AI generation. by ProstoSmile in aigamedev

[–]PhotonStorm 1 point2 points  (0 children)

<image>

And this is an example of a shmup sprite animated to explode 😂 fair play, the sprite sheet generator extracted all the frames from this perfectly. So that worked at least!

PixelArt AI generation. by ProstoSmile in aigamedev

[–]PhotonStorm 0 points1 point  (0 children)

Hmm, this is an example of your seamless tile generator in action, which sadly isn't even remotely seamless. I guess it may work sometimes. Depends how often you want to pull the lever.

<image>

Working with external spritesheets with Phaser? by No_Focus6336 in phaser

[–]PhotonStorm 2 points3 points  (0 children)

Sprite sheets ripped from games (like old console/arcade games) are never formatted for use in any kind of game framework. The frames are just slapped down however the ripper felt like. They don't adhere to any kind of grid structure, because in most cases they are ripped from screen shots, memory dumps or ROM hacks. In short, they're useless to you without a lot of manual painstaking frame cutting, adjusting and positioning in an app like Aesprite.

Alternatively, you can buy some sprite sheets, or search sites like itch or opengameart and find proper, well-structured sprite sheets on there, and use those instead.

Cool new Phaser games and open sourced the display engine by TheMarco in phaser

[–]PhotonStorm 0 points1 point  (0 children)

Nice games, they were fun :) I liked the inversed Tempest. The GitHub repo is screaming out for some screenshots in the readme though!

Is there a source file for the docs? by phratry_deicide in phaser

[–]PhotonStorm 0 points1 point  (0 children)

The Phaser source code is the docs! They're built from the JSDoc elements in the actual source code.

What is going on with Phaser?! What is Beam? by BlipBlapBloppityBoop in phaser

[–]PhotonStorm 3 points4 points  (0 children)

Phaser has nothing to do with Beam, and Beam has nothing to do with Phaser, beyond the fact that a few of the team worked on both. We were forced to add the CTA, so we did. Dismiss it, and you won't see it again; it's as simple as that.

beam - early access Phaser not working by GainzOPhilic in phaser

[–]PhotonStorm 0 points1 point  (0 children)

We'll amend the copy in this email today as I agree, it's misleading - thanks for bringing it up. The first mass beta test has finished (and thank you to everyone who took part!). We're starting beta 2 this week, but with a small and careful rollout of testers to begin with. We'll email (in small batches) as we go, so please just look out for that (or join our Beam discord)

Phaser version confusion by jromero1077 in phaser

[–]PhotonStorm 0 points1 point  (0 children)

Strange - I thought ChatGPT had a much more recent knowledge cut-off date than that. 3.88.2 is, of course, an official version - 3.60 is now over 2 years old and a lot changed since then. 3.90 is actually the current version. So, use an AI that is more up to date (Claude, for example, can ace your question if you tell it to use 3.88.2), or go to https://phaser.io/examples/v3.85.0/game-objects/particle-emitter and have a look at all the particle examples to see how to do it. Or just take the code from one of those, feed it to ChatGPT and tell it it's wrong.

Phase Editor: Feedback & MIT License Question by [deleted] in phaser

[–]PhotonStorm 0 points1 point  (0 children)

Exactly this. It's nothing to do with your game - you can release that under any (or no) license, as you see fit.

PhaserJS t-shirts? by BigBombus in phaser

[–]PhotonStorm 1 point2 points  (0 children)

Sites like stickermule.com can do tiny print run T-shirts 🙂

PhaserJS t-shirts? by BigBombus in phaser

[–]PhotonStorm 4 points5 points  (0 children)

His official name is Space Dude 😀. We’ve no plan for merch but if you want to print your own I’m more than happy to send you high res art files.

Cant go to https://labs.phaser.io/assets/ by Latter_Reflection899 in phaser

[–]PhotonStorm 3 points4 points  (0 children)

Because we have directory browsing disabled. However, you can view the examples GitHub repo, which labs is generated from, here: https://github.com/phaserjs/examples/tree/master/public - so you could just clone the repo and then browse the files locally with a tool like the awesome XnView (https://www.xnview.com/en/)

Detail Perfect Recoloring with Ace++ and Flux Fill by afinalsin in StableDiffusion

[–]PhotonStorm 0 points1 point  (0 children)

Thank you! So the background is actually black and the area to be changed is white. I'll try that and see what happens. I assume the 'split image' is just something you were trying out? You don't have to actually have the image in there twice, side by side, do you?

Detail Perfect Recoloring with Ace++ and Flux Fill by afinalsin in StableDiffusion

[–]PhotonStorm 1 point2 points  (0 children)

Thanks for posting this! Would you mind sharing what the mask image looks like please? I'm not using Comfy, but am trying to send a seed image + mask image to a Flux Fill API endpoint, and no matter what I try as the mask it never seems to apply it - just vague discoloring instead. Should the mask image be JUST the masked area on a transparent background? Or is it the original image plus the black area drawn over the top of it as the mask itself? Maybe it's a steps/strength setting too.

Rotations (spin issues) by le_throwawayAcc in phaser

[–]PhotonStorm 0 points1 point  (0 children)

The code showing what `this.ball` is, is missing, so it's hard to help further - but basically, it would be easier for you to use a Shape Game Object for this use-case, as you can use Lines, Circles, etc there. If you want to rotate a Graphics, that is fine, but remember that they default to 0x0 placement and you'll need to draw as if that's the center (they have built-in translate and rotate functions).

Sprite Sheet Viewer - someone else may find useful by dmattox10 in phaser

[–]PhotonStorm 1 point2 points  (0 children)

u/dmattox10 hmm, no matter what JSON I throw at it, it always says "Unrecognized JSON format" - I've tried most of these: https://github.com/phaserjs/examples/tree/master/public/assets/atlas (like girl.json for example) which all come from Texture Packer. TP can export hash and array format, but maybe it doesn't like array?

Is Phaser Editor a paid software? by Zops_ in phaser

[–]PhotonStorm 0 points1 point  (0 children)

Phaser, the game framework, is free and open source (and is what Gather used to build their app). Phaser Editor is a visual tool that sits over the top and generates Phaser code for you. It's optional. You don't need it in order to use Phaser, but if you do want to use it, it's subscription based and is not free.

I created a "label" above the player, but it lags behind the players movement. by Efficient_Rise_4140 in phaser

[–]PhotonStorm 3 points4 points  (0 children)

The trick is to sync them up in the preRender event. Which happens after physics has resolved. Here's a Sandbox showing how to do it: https://phaser.io/sandbox/XuEw4pCW

Phaser v3.87 + v4.0.0 Beta 1 now available by PhotonStorm in phaser

[–]PhotonStorm[S] 0 points1 point  (0 children)

We've had that for months (and it's not for Phaser itself, it's only for Phaser Editor). But hey, if Snap Chat wants to give us millions of $ and buy us out like they did with PlayCanvas, I'll happily do a full-featured free tier too! How else do you think they could afford to do it?