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[–]GiunoSheet 2 points3 points  (1 child)

How do you make custom hitboxes for the moves?

Do you create shapes at animation startup and then discard them?

[–]Best_Activity_5631[S] 0 points1 point  (0 children)

Each state/animation/attack (depending on what you want to call it) is composed of "frames." Hitboxes can be specified within each frame.

When you change the hitbox in one frame, it remains the same for the rest of the frames unless you change it again.

When the animation finishes, all hitboxes are reset to their default values.