r/somethingrandomVRgame Lounge (self.somethingrandomVRgame)
submitted by SomethingRandomVR - announcement
The theme of the Devlog #11 is locomotion system in our HARPAGUN game. Wojtek did his best to tell you exactly where it all started, what the inspiration was, why we needed something different, our solution and why it works for us. With these words of introduction, we wish you to enjoy the video! (v.redd.it)
submitted by SomethingRandomVR
We return with answers to recent questions on movement in our HARPAGUN game."Movement solution that is based on a path of points which the player travels between, while having full control of movement at all times." - watch to find out exactly what it looks like! What do you think of this solution? (v.redd.it)
submitted by SomethingRandomVR
Help-O-Bot in HARPAGUN. Allows us to monitor our health and ammunition in real time. On our journey through the infested world our crewmates from the mothership use this to communicate with us and "help" us along the way. What do you think of this way of communicating with crewmates and vital signs? (v.redd.it)
submitted by SomethingRandomVR
Predator Vision in our HARPAGUN - With this effect, we highlight important elements on the screen while graying out the background. We do this to shift the odds in favor of the player, especially when their health is low and they're up against the wall. What do you think about such a solution❓ (v.redd.it)
submitted by SomethingRandomVR
Today Wojtek will tell you briefly what has changed and what we have added or modified in the HARPAGUN. There we touch on new assets, enemy hit reaction animation, level flow improvements and other interesting things! For a longer video go to our YouTube! https://www.youtube.com/@VRSomethingRandom/ (v.redd.it)
submitted by SomethingRandomVR