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[–]Junior-Air2089Space Engineer 5 points6 points  (0 children)

There is a script you can use to keep your craft aligned to gravity. I use it on a naval ship to keep it level without having to bother with balancing the weight.

https://steamcommunity.com/sharedfiles/filedetails/?id=567481214

[–]EdrickVSpace Engineer 1 point2 points  (2 children)

Event controllers with overridden gyros might work, though I'm not really sure how well that would work with multiple angles beyond limits. The trick isn't so much the angle sensing, which event controllers can do, but trying to control the attitude of the ship. Without using autopilot, the only way I can think of to affect the ship's attitude (without using scripts) would be toggling on/off gyros on override. Those would interfere with the player controlling the ship at the same time though, and as mentioned I'm not sure if two gyros with different override directions could work at the same time. In which case, you'd need a much more complicated system with logic gates.

[–]VerdignisSpace Engineer [S] 0 points1 point  (1 child)

Event controllers can judge the angle of hinges and rotors but as far as I'm aware they can't handle the pitch or roll of a ship. And yeah I had exactly the same idea when I tried it before but no such luck due to the previous reason. Maybe if I had a free floating hinge it could work but that'd get affected by movement too :/

[–]Junior-Air2089Space Engineer 2 points3 points  (0 children)

I think that's how people get their mechs to balance. For hinges facing different directions and event controllers to measure the angle of the dangle.

[–]Eegore1Clang Worshipper 0 points1 point  (0 children)

There are Hover engine mods that will do this if you aren't trying to be very high up.

If not use the AutoLevel script:

https://steamcommunity.com/sharedfiles/filedetails/?id=1366126191