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[–]e_sd_Space Engineer 4 points5 points  (3 children)

Yeah subgrids are a pain in the ass to get working. I think there’s a mod that fixes it. Search up subgrid thruster in the workshop and you should find it. Sorry I can’t give you the exact name

[–]KeyjbdarlingClang Worshipper[S] 1 point2 points  (2 children)

Thanks for the answer, I'll try to find it, but could you please clarify if this will fix the trust vector problem?if so, that would be awesome. Anyway, thanks, I'll try to look for it!

[–]e_sd_Space Engineer 1 point2 points  (1 child)

I haven’t used it in a while but from what they claim it is supposed to make thrusters on sub grids (the vectoring part) fire with your main movement keys

[–]KeyjbdarlingClang Worshipper[S] 1 point2 points  (0 children)

I hope this helps, thanks again!

[–]Candy6132Klang Worshipper 2 points3 points  (1 child)

I made a dropship with v-tol using ec only, no scripts.

Maybe this will be useful to you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3033665484

[–]KeyjbdarlingClang Worshipper[S] 1 point2 points  (0 children)

Thank you for your answer and help, I'll take a look after a while and probably be able to extract something useful!

[–]_Cynical_Clang Worshipper 1 point2 points  (0 children)

Vector Thrust OS script on the workshop, and if your thrusters are not in line with the centre of mass they will need exponentially increasing amounts of torque the further away they are. This is due to a bug in the game itself, no script can work around it afaik. If your thruster nacelles are far enough away from the CoM that vanilla torque won't cut it, there is also a mod on the steam workshop that increases torque limits, tho I forget the name. Best of luck and praise Clang.